Reader @MadRaodkill enjoys making my blood pressure go up and give me headaches before I have a chance for my first cup of coffee. So he sent me an article to satisfy his sadistic vein.

First thing was that I hoped they did not mean to say that digital images of real firearms is the same as the physical weapons themselves. But the tone of the article by some Brit writer, puts that in doubt.

Firearms are not part of everyday life in Britain. Apart from the occasional armed police officer scattered across city centers and airports, we rarely even see guns. But despite this, I know a lot about guns.

No, you don’t.

I could tell you the difference between the sound of an assault rifle and a pistol,

Holy shit~! You must be the British reincarnation of John Moses Browning.

or talk about the pros and the cons between using the AK-47 over the UMP.

Why don’t you tell us how many round have you put through them in tactical situations that actually happened out of range of a platter of pizza rolls

Video games have taught me a lot about different weapons,

And I bet all you know about driving a F1 McLaren also came from video games which is why the company is knocking at your door begging for your services. I am not even going into sex.

but should they use exact digital replicas of real-life guns?

It is kind of stupid to have a “realistic” WWII game using rifles that shoot tulips and fart fresh made donuts, isn’t?

After this intro by Bedroom SAS Wannabe, we go after the real issue that chaffs his British rump: To use of the “real” weapons in games, the Game designers pay the Gun Companies for a license to use them and this is EVIL because we need more gun control.

Here is the funny part: Game Designers pay for decorating their games with the images of a real gun because that is what the gamers demand. They commit the sin of actually satisfying the consumer. Imagine that!  The consumers are happy, buy the game and tell many people the same and the company makes money.

He goes on to rant against the Second Amendment and Gun Owners, but he then contradicts himself:

Some games do avoid using real-world weapons. Overwatch‘s focus on its heroes makes each unique weapon a reflection of their wielder rather than something designed for anyone to kill with.

Wait, so there is a product that indeed complies with your demands and the dozens of your follower?  If there is a market for it, it will sell like hotcakes. But perusing a bit over the game’s info and seeing this weapons, I am pretty sure they do “kill” in the game. Specially the swords which at least in one pic I saw, looks remarkably like a Japanese Katana which, if I am not mistaken, can be deadly. In fact, the author could not walk the streets of England with such device in his hand without the local constables appear with their cute and very real MP5s to stop his sorry chaffed ass.

At the end this is just a long-winded case of a British subject trying to tell Citizens how life is better without guns.

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By Miguel.GFZ

Semi-retired like Vito Corleone before the heart attack. Consiglieri to J.Kb and AWA. I lived in a Gun Control Paradise: It sucked and got people killed. I do believe that Freedom scares the political elites.

7 thoughts on “The danger of “real guns” in Gaming.”
  1. As someone who watches a lot of Brit crime shows I can say that, at least as far as screen play writers are concerned, Brits haven’t a clue about guns. Therefore what this bloke thinks he knows about guns from playing video games is far more that most Brits do

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